Melee Weapons[edit | edit source]
Swords[edit | edit source]
|Copper Sword||2-5||Normal||Not the sharpest edge, but it does its job.|
|Steel Sword||3-6||Normal||A perfectly balanced steel sword.|
|Broad Sword||3-7||Normal||A little heavy, but still quite sharp.|
|Dragon Slayer||4-8||Very Slow||It's simply TOO BIG.|
|Bone Sword||5-9||Normal||Its jagged edge is carved from a large creature's bone. It looks well suited to ripping flesh.|
Daggers[edit | edit source]
Daggers are thrusting weapons. They are affected by the Rogue's Dagger affinity.
|Dagger||1-3||Fast||Its small size belies its sharp point.|
|Baselard||1-4||Fast||Its distinctive hilt fits easily in the hands.|
|Glass Blade||1-6||Fast||It has an exceptionally sharp edge.|
*Note* Using the Rogue's Dagger Affinity, you can throw dagger weapons.
Close Quarters Combat weapons[edit | edit source]
CQC weapons are thrusting weapons. They are affected by Wildling: CQC affinity.
|Caestus||1-2||Very Fast||Drastically improve effectiveness of your punches.|
|Claw||2-3||VERY Fast||A savage device that rips flesh to shreds.|
|Qatar||3-4||Very Fast||Hand-mounted blade that can be concealed easily.|
This category also includes the Caestus of the Elements.
*Note* Though the Qatar has a higher base damage, the Claw is better due to its higher speed, meaning more DPS(Damage Per Second) than the Qatar.
Swinging weapons[edit | edit source]
These weapons are swung in an arc above the player, with a short delay.
|Flanged Mace||1-5||Fast||Not the spicy kind of mace.|
|Hammer||1-7||Normal||A crude hammer, its head fashioned from stone.|
|Bludgeon||1-8||Slow||VERY difficult to clean...|
|Morning Star||1-8||Slow||Everything is better with spikes!|
|War Hammer||1-8||Slow||One blow from this would crush even the mightiest of armors.|
|Spearheaded Baton||3-7||Slow||It looks like a spear, but swings like a club!|
This category also includes the Hammer of the Thunder God.
Axes[edit | edit source]
These weapons are very long ranged, going over 1 tile completely. But to balance out their long range, they are currently some of the slowest weapons in the game.
|Woodsman's Axe(Spellings vary)||9-13||Very slow||-coming-|
|Battle Axe||11-17||Very slow||-coming-|
*Note* The handle part of the axe has no hit box, meaning that you must hit your target with the head of the axe to deal damage. This can cause some issues especially if you are caught by a Man-Eating Plant in the Forest, as you won't be able to hit the enemy while being eaten.
*Note* If you swing the axe and you deal damage, to cut off the recoil animation you can press your swap button while holding your attack button, this makes axes attack much faster than normal.
Ranged Weapons[edit | edit source]
Ranged weapons gain 1 extra base damage for every 4 DEX and for every 2 STR the player has.
Bows and Crossbows[edit | edit source]
These weapons can be aimed up and down. They are affected by Rogue: Bow affinity.
|Shortbow||2-6||Very Slow||A bow well-suited to a beginner archer.|
|Longbow||3-8||Slow||Strung on the ends of a large piece of yew, this bow requires some strength to pull.|
|Crossbow||4-7||Very Slow||Always ready to fire, as long as you reload after shooting.|
*Note* The speed in which bows are knocked is affected by your DEX level. Longbow also seems to be affected slightly by STR, though this isn't confirmed.
Thrown Weapons[edit | edit source]
These weapons are thrown, and can be aimed up and down.
*Note* Bombs do not activate right away, instead they are thrown and have a short delay before the explode into an extremely small AoE attack that does 99 damage flat, every time.
|Adventurers||Knight • Rogue • Mage • Wildling|
|Items||Weapons • Armor • Spells|
|Areas||Dark Caves • Forest • Catacombs • Ruins|
|Monsters • Guides • Secrets|