Weapons are the main and most convenient method of attack in Vagante.
They are considered equipment.
Weapon Types[edit | edit source]
Melee Weapons[edit | edit source]
Swords are thrusting weapons with a significant attack delay. They are affected by the Knight's Sword affinity.
Daggers are thrusting weapons. They are affected by the Rogue's Dagger affinity.
|Dagger||1-3||Fast||Its small size belies its sharp point.|
|Baselard||1-4||Fast||Its distinctive hilt fits easily in the hands.|
|Glass Blade||1-6||Fast||It has an exceptionally sharp edge.|
|Blink Dagger||-1-7||Very Fast||If you stare into the blade, you can see a distant place.|
Rods are affected by the Mage's Rod affinity.
Close Quarters Combat weapons
CQC weapons are thrusting weapons. They are affected by the Wildling's Fist Weapon affinity.
This category also includes the Caestus of the Elements.
*Note* Though the Qatar has a higher base damage, the Claw is better due to its higher speed, meaning more DPS (Damage Per Second) than the Qatar.
These weapons are swung in an arc above the player, with a short delay.
|Wooden Club||1-3||Fast||It's a stout stick of wood, with nails sticking out of its blunt end.|
|Flanged Mace||1-5||Fast||Not the spicy kind of mace.|
|Hammer||1-7||Normal||A crude hammer, its head fashioned from stone.|
|Bludgeon||1-8||Slow||VERY difficult to clean...|
|Morning Star||1-8||Slow||Everything is better with spikes!|
|War Hammer||1-8||Slow||One blow from this would crush even the mightiest of armors.|
|Spearheaded Baton||3-7||Slow||It looks like a spear, but swings like a club!|
|Thunder God's Hammer||5-8||Slow||Only a god can wield it correctly.|
These weapons are very long ranged, going over 1 tile completely. But to balance out their long range, they are currently some of the slowest weapons in the game.
|Woodsman's Axe||9-13||Very slow||Ideal for chopping wood and foes alike|
|Battle Axe||11-17||Very slow||Heavy, yet perfectly balanced.|
*Note* The handle part of the axe has no hit box, meaning that you must hit your target with the head of the axe to deal damage. This can cause some issues especially if you are caught by a Man-Eating Plant in the Forest, as you won't be able to hit the enemy while being eaten.
*Note* If you swing the axe and you deal damage, to cut off the recoil animation you can press your swap button while holding your attack button, this makes axes attack much faster than normal.
Ranged Weapons[edit | edit source]
Bows and Crossbows
These weapons can be aimed up and down. They are affected by the Rogue's Bow affinity.
*Note* The speed in which bows are knocked is affected by your DEX level. Longbow also seems to be affected slightly by STR, though this isn't confirmed.
Throwable Weapons[edit | edit source]
These weapons are throwable, and can be aimed up and down.
|Boomerang||1-6||Slow||It always seems to come back to you. Sometimes...|
|Enchanted Boomerang||1-6||Slow||It always seems to come back to you!|
|Bomb||99||Slow||Packs quite a punch.|
*Note* Bombs do not activate right away, instead they are thrown and have a short delay before the explode into an extremely small AoE attack that does 99 damage flat, every time.
Weapon Attributes[edit | edit source]
Equipment in Vagante can have different effects, some of which can drastically change how you can approach a situation.
|Global Weapon Effects|
Has a chance to burn enemies.
Has a chance to freeze enemies.
Has a chance to shock enemies.
Increases knockback of weapons.
|Melee Weapon Effects||Bow Effects|
|Coated with poison (only temporary)
You can coat a weapon with poison by using an identified poison potion on it.
Arrows do not fall when shot.
You get a green sight line of where your arrow will travel while aiming your bow.
Reduces attacked enemies' armor and causes inflicted enemy to glow.
Shoots two arrows with one shot.
Attacking with this attribute cause spirits to spawn. Spirits deal 1-2 damage and home in on enemies
Arrows home in on targets.
Gain a small amount of HP every time you hit a non-undead enemy. The amount of HP scales with your damage.
A small fraction of the weapon's damage splashes over to enemies adjacent to the first enemies hit by the weapon.
|Adventurers||Knight • Rogue • Mage • Wildling|
|Items||Equipment • Weapons • Armor • Spells|
|Areas||Dark Caves • Forest • Catacombs • Rift|
|Side Areas||Ruins • Forest Temple • Tower • Factory|
|World||Monsters • Bosses • Shops • Chests|