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− | <div class="columnleft"><div class="contentbox"> |
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+ | <!-- TO EDIT MAIN PAGE CONTENT, see "Templates used on this page" below and edit: |
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− | <div class="contentheader">About Vagante</div> |
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+ | * {{SITENAME}}/Top section |
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− | <div style="float:right;"> |
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+ | * {{SITENAME}}/Flex section |
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− | [[Image:fi1.png|125px|link=Vagante]] |
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+ | * {{SITENAME}}/Bottom section |
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− | </div> |
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− | [[Vagante]] is an adventure set in a dark fantasy world filled with [[monsters]], demons, and crooks. Despite these dangers, adventurers commonly travel these unforgiving lands questing for fame, riches, and power. |
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+ | This is a basic responsive front page design that adapts to the available width of the browser by |
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− | A recent rumor has it that a certain cave at the edge of the woods guards an unfathomable treasure. While a handful of intrepid adventurers have ventured into the cave already, none have returned. Undeterred by the potential danger, you set out by caravan to investigate... |
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+ | rearranging the sections themselves as well as content within each section. When narrow, the three sections |
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− | <br/> |
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+ | line up vertically in a single column. When wide enough, the middle (flex) section is pulled out to become a |
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− | </div> |
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+ | right column. |
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− | <div class="contentbox"> |
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− | <div class="contentheader">Key Features</div> |
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− | Vagante features several [[Classes|Adventurer]] that you can choose from. You can choose to play as the [[Knight]], [[Rogue]], or [[Mage]]. The class that you choose greatly affects the way the game is played. Knights are more geared to close-quarters-combat, while mages are suited to distance fighting. Rogues on the other hand can approach combat in a variety of methods. |
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+ | Much of the layout and appearance is determined through styles defined in these pages: |
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− | The designers of the game believe that the [[Combat]] in Vagante should be difficult, but fair. Enemies and [[Traps]] won't hurt you unless they look like they should. Damage-on-contact, a very commonly implemented game mechanic, is not a universal rule in Vagante. Units have attack animations, and players who are skilled enough can evade attacks! |
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+ | * MediaWiki:Hydradark.css (for the desktop view) |
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+ | * MediaWiki:Mobile.css (for the mobile view) |
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+ | --> |
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+ | <div id="mf-home" class="fpcontent"> |
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+ | <div id="fptopsection"><!-- BEGIN TOP SECTION --> |
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− | The [[Magic]] system of Vagante is inspired by games such as Diablo & Castlevania. Players will find [[Scrolls]], which produce a magical effect upon use before disintegrating. Reading [[Books]] on the other hand, will teach players [[Spells]]. The act of casting itself requires concentration and time. But if a mage has enough time and patience, spells are well worth the effort. |
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+ | {{:{{SITENAME}}/Top section}} |
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+ | </div><!--END FLEX OTHER SECTION--> |
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− | <div class="contentheader">Content</div> |
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+ | <div id="fpbottomsection"><!-- BEGIN BOTTOM SECTION --> |
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+ | {{:{{SITENAME}}/Bottom section}} |
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+ | </div><!--END BOTTOM OTHER SECTION--> |
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− | <div class="contentnavigation"> |
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− | <div class="contentitem">[[File:classes2.png|link=Classes|Classes]]<br/>[[Classes]]</div> |
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− | <div class="contentitem">[[File:monsters.png|link=Monsters|Monsters]]<br/>[[Monsters]]</div> |
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− | <div class="contentitem">[[File:items2.png|link=Items|Items]]<br/>[[Items]]</div> |
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− | <div class="contentitem">[[File:areas2.png|link=Areas|Areas]]<br/>[[Areas]]</div> |
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− | <div class="contentitem">[[File:guides2.png|link=Guides|Guides]]<br/>[[Guides]]</div> |
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− | <div class="contentitem">[[File:secrets.png|link=Secrets|Secrets]]<br/>[[Secrets]]</div> |
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− | <div class="contentitem">[[File:The light shrine.png|link=Shrines|shrines]]<br/>[[Shrines]]</div> |
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− | </div><div style="width: 100%; display:inline-block;"></div> |
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</div> |
</div> |
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+ | <div class="nomobile" style="text-align: right; margin-right: 10px;"><small>Main page sections: [[{{SITENAME}}/Top section|Top]] · [[{{SITENAME}}/Flex section|Flex]] · [[{{SITENAME}}/Bottom section|Bottom]]. Changes for the main page can be proposed [[{{SITENAME}}/editcopy|here]]. </small></div> |
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− | <div class="contentbox"> |
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− | <div class="contentheader">Trailer</div> |
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− | <div class="youtubevideo"> |
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− | {{#ev:twitchvod|v140133422|1000|center|||autoplay=false}} |
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− | </div> |
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− | </div> |
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+ | __NOTITLE__ |
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− | __NOTOC__ |
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+ | [[Category:Vagante Wiki| ]] |
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− | __NOEDITSECTION__ |
Latest revision as of 21:32, 30 June 2019
We are currently maintaining 1,086 pages (134 articles).
Vagante is an adventure set in a dark fantasy world filled with monsters and demons. Despite these dangers, adventurers commonly travel these unforgiving lands questing for fame, riches, and power.
A recent rumor has it that a certain cave at the edge of the woods guards an unfathomable treasure. While a handful of intrepid adventurers have ventured into the cave already, none have returned. Undeterred by the potential danger, you set out by caravan to investigate...
Vagante features several Adventurers that you can choose from. You can choose to play as the Knight, Rogue, Mage, Wildling or Houndmaster. The class that you choose does not only change your Stats but also greatly affects the way the game is played. Knights and Wildlings are more geared towards close-quarters-combat, Houndmasters have a unique companion-based playstyle, and Mages and Rogues can approach combat in a variety of methods.
The designers of the game believe that the Combat in Vagante should be difficult, but fair. Enemies and Traps won't hurt you unless they look like they should. Damage-on-contact, a very commonly implemented game mechanic, is not a universal rule in Vagante. Units have attack animations, and players who are skilled enough can evade attacks!
The Magic system of Vagante is inspired by games such as Diablo & Castlevania. Players will find Scrolls, which produce a magical effect upon use before disintegrating. These effects, among other things, include dispelling Curses, mapping Areas and identifying Equipment. Reading Books on the other hand, will teach players Spells. The act of casting itself requires concentration and time. But if a mage has enough time and patience, spells are well worth the effort.
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