Vagante Wiki
Explore
Main Page
All Pages
Interactive Maps
Wiki Pages
Main page
Monsters
Bosses
Areas
Classes
Items
Guides
Shrines
Unlockables
Navigation
Community portal
Recent changes
Random page
Admin noticeboard
Portals
Official Website
Official Discord
Official Forum
Development Blog
Game Changelog
Steam Store Page
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Vagante Wiki
134
pages
Explore
Main Page
All Pages
Interactive Maps
Wiki Pages
Main page
Monsters
Bosses
Areas
Classes
Items
Guides
Shrines
Unlockables
Navigation
Community portal
Recent changes
Random page
Admin noticeboard
Portals
Official Website
Official Discord
Official Forum
Development Blog
Game Changelog
Steam Store Page
Gamepedia
Gamepedia support
Report a bad ad
Help Wiki
Contact us
Editing
Unlockables
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Unlockables
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
Throughout the [[Vagante Wiki|game]] you will be able to unlock a lot of different content. These contents can be tracked in the Unlocks menu. {| class="wikitable" style="text-align:center;" ! class="unsortable" |Icon!!Name!! Type ! data-sort-type="number" | Requirement!! class="unsortable" |Effect |- |[[File:Experienced.png|40px]]||'''Experienced'''||Background | data-sort-value="1, Reach" | Reach progression level 1.||+1 Starting Level. -3 LCK |- |[[File:Survivor.png|40px]]||'''Survivor'''||Background | data-sort-value="2, Reach" |Reach progression level 2. ||+5 HP Bonfire Healing |- |[[File:Wilding.png|40px|frameless]]||'''Wildling'''||Class | data-sort-value="3, Reach" |Reach progression level 3.||Unlocks the Wildling. |- |[[File:Strong.png|40px]]||'''Strong'''||Background | data-sort-value="4, Reach" |Reach progression level 4.||+2 STR, -2 INT. Heavy Throws passive effect (increased throw strength, separate effect from Throw Hard). |- |[[File:Nimble.png|40px]]||'''Nimble'''||Background | data-sort-value="5, Reach" |Reach progression level 5.||+2 SPD. Reduced fall damage. |- |[[File:Scarecrow.png|frameless]]||'''Training Dummy'''||Special | data-sort-value="6, Reach" |Reach progression level 6.||Adds a scarecrow to the lobby, which can be used as a training dummy. ''(The scarecrow does not have feelings, despite claims to the contrary. Do not empathize with the scarecrow.)'' |- |[[File:Bookworm.png|40px]]||'''Bookworm'''||Background | data-sort-value="7, Reach" |Reach progression level 7.||-1 STR and -1 DEX but every spell you learn starts at level 2. |- |[[File:Illiterate.png|40px]]||'''Illiterate'''||Background | data-sort-value="8, Reach" |Reach progression level 8.||Your character starts with 5 bombs but is unable to read any scrolls or spellbooks. |- |[[File:Merchant.png|40px]]||'''Merchant'''||Background | data-sort-value="9, Reach" |Reach progression level 9.||+25 starting gold. 25% Discount at Shops. (Only affects the player using the background) |- |[[File:Ascetic.png|40px]]||'''Ascetic'''||Background | data-sort-value="10, Reach" |Reach progression level 10.||Increased stats for each floor beaten without equipment (weapons excluded). Breaking holy vow is permanent (Lose 50% of gained stats when armor is equipped). |- |[[File:Farsighted.png|40px]]||'''Farsighted'''||Background | data-sort-value="11, Reach" |Reach progression level 11.||+1 light radius. Increased ranged damage. |- |[[File:Snake Eater.png|40px]]||'''Snake Eater'''||Background | data-sort-value="12, Reach" |Reach progression level 12.||Potions of Poisons heal you (15HP), but Potions of Regeneration are less effective (15HP). Start with 1 point of poison resistance and 2 (unidentified) poison potions. |- |[[File:Wanted.png|40px]]||'''Wanted'''||Background | data-sort-value="13, Reach" |Reach progression level 13.||Begin the game with a Stolen Ring (+10 crit chance). Shopkeepers will attack you on sight. |- |[[File:Potion Addict.png|40px]]||'''Potion Addict'''||Background | data-sort-value="14, Reach" |Reach progression level 14.||Heal 4 HP when drinking any potion. |- |[[File:Stoic.png|40px]]||'''Stoic'''||Background | data-sort-value="15, Reach" |Reach progression level 15.||-33% Status Effect Duration. Reduced received knockback. |- |[[File:Boomerang wielder.png|40px]]||'''Boomerang Wielder'''||Background | data-sort-value="16, Reach" |Reach progression level 16||Start with 2 [https://vagante.fandom.com/wiki/Weapons#Throwable_Weapons boomerangs]. |- |[[File:Random unlock.png|40px|frameless]]||'''Random'''||Class | data-sort-value="17, Reach" |Reach progression level 17||You will begin the game as a random class with a random background and random skill trees. |- |[[File:Ranger.png|40px|frameless]]||'''Hound Master'''||Class | data-sort-value="18, Reach" |Reach progression level 18||Unlocks the Hound Master. |- |[[File:Mimic_Whisperer.png|40px|frameless]]||'''Mimic Whisperer'''||Background | data-sort-value="19, Reach" |Reach progression level 19||Every chest turns into a mimic, which becomes friendly and able to be picked up. |- |[[File:Bloody_Adherent.png|40px|frameless]]||'''Bloody Adherent'''||Background | data-sort-value="20, Reach" |Reach progression level 20||Heal in combat when below 25% HP. |- |[[File:Smith_Disciple.png|40px|frameless]]||'''Disciple of the Smith'''||Background | data-sort-value="21, Reach" |Reach progression level 21||Bonfires have a chance to grant a stacking bonus to equipped items until unequipped. |- |[[File:Scholar_Disciple.png|40px|frameless]]||'''Disciple of the Scholar'''||Background | data-sort-value="22, Reach" |Reach progression level 22||Makes the Scholar Shrine only require 4 points total to return a spellbook (Books are worth 3 points, scrolls are worth 1). |- |[[File:Cursed_Adherent.png|40px|frameless]]||'''Cursed Adherent'''||Background | data-sort-value="23, Reach" |Reach progression level 23||Greatly increased chance of cursed items from chests. |- |[[File:Light_Acolyte.png|40px|frameless]]||'''Acolyte of Light'''||Background | data-sort-value="24, Reach" |Reach progression level 24||Ability: Circle of Light. |- |[[File:Deranged_Acolyte.png|40px|frameless]]||'''Acolyte of Chaos'''||Background | data-sort-value="25, Reach" |Reach progression level 25||+??? -??? (Effects of the Deranged will activate on you approximately every 45 seconds). |- |[[File:Faithless_Heathen.png|40px|frameless]]||'''Faithless Heathen'''||Background | data-sort-value="26, Reach" |Reach progression level 26||Gain stats from destroying shrines. -13 luck. |- |[[File:Armored.png|40px]]||'''Armored'''||Background | data-sort-value="27, Reach" |Complete the game as a Knight.||Start with +6 defense and -2 dex armor. ''Knight exclusive'' |- |[[File:Crossbow wielder.png|40px]]||'''Crossbowman'''||Background | data-sort-value="28, Reach" |Complete the game as a Rogue.||Start with a crossbow enchanted with [[Weapons#Weapon Attributes|Weightless Arrows and Arrow Trajectory]] instead of the short bow. ''Rogue exclusive'' |- |[[File:Heirloom.png|40px]]||'''Heirloom'''||Background | data-sort-value="29, Reach" |Complete the game as a Mage.||Start with the Heirloom Ring (+3 INT, % chance to increase Eleclance range). ''Mage exclusive'' |- |[[File:Will_of_the_elements.png|40px]]||'''Will of the Elements'''||Background | data-sort-value="30, Reach" |Complete the game as a Wilding.||Start with the Elemental Caestus. ''Wilding exclusive'' |- |[[File:Flail wielder.png|40px]]||'''Flail Wielder'''||Background | data-sort-value="31, Reach" |Complete the game as a Houndmaster.||Start with a Heavy Flail with Slow Enemies instead of the wooden club. ''Houndmaster Exclusive'' |- |[[File:Tinkerer.png|40px]]||'''Tinkerer'''||Background | data-sort-value="32, Reach" |Defeat the Vine Lord.||Start with a grappling hook. -1 SPD |- |[[File:Death's Acolyte.png|40px]]||'''Death’s Acolyte'''||Background | data-sort-value="33, Reach" |Clear 3 floors while wearing equipment with the "death becomes easier to encounter" effect. ||Your maximum HP is locked to 1 but you deal heavily (~10x) increased damage. |- |[[File:Alternate theme.png|40px]]||'''Alternate Cave Theme'''||Music | data-sort-value="34, Reach" |Kill all Cave bosses.||Alternate music theme that has a chance to replace the Cave theme on some floors. |- |[[File:Alternate theme.png|40px]]||'''Alternate Forest Theme'''||Music | data-sort-value="35, Reach" |Kill all Forest bosses.||Alternate music theme that has a chance to replace the Forest theme on some floors. |- |[[File:Alternate theme.png|40px]]||'''Alternate Catacombs Theme'''||Music | data-sort-value="36, Reach" |Kill all Catacombs bosses.||Alternate music theme that has a chance to replace the Catacombs theme on some floors. |- |[[File:Alternate theme.png|40px]]||'''Alternate Rift Theme'''||Music | data-sort-value="37, Reach" |Kill all Rift bosses.||Alternate music theme that has a chance to replace the Rift theme on some floors. |- | ||'''Trophy'''||Special | data-sort-value="38, Reach" |Defeat The Lost Adventurer.||Visual change to the lobby |- |[[File:Hardmode Lever.png|42x42px]] |'''Hard Mode''' |Game Mode | data-sort-value="39, Reach" |Beat the game on normal difficulty.||Adds a lever to the lobby that allows you to enable the [[Hard Mode]]. |} == Progression == Most backgrounds are unlocked by reaching certain progression levels. You gain experience bases on some factors that determine how well you did in a run. The experience calculations are as follows: XP Score: x^1.2 * 10 = Floor Score: x^1.5 = Boss Score: x * 7 = Gold Score: x / 50 = ...Total Score:
Summary:
Please note that all contributions to the Vagante Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab