Unlockables
Throughout the game you willl be able to unlock a lot of different content. These contents can be tracked in the Unlocks menu.
Icon | Name | Type | Requirement | Effect |
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Experienced | Background | Reach progression level 1. | +1 Starting Level. -3 LCK |
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Survivor | Background | Reach progression level 2. | +4 HP Bonfire Healing |
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Wildling | Class | Reach progression level 3. | Unlocks the Wildling. |
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Strong | Background | Reach progression level 4. | +2 STR, -2 INT. |
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Nimble | Background | Reach progression level 5. | +2 SPD. |
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Training Dummy | Special | Reach progression level 6. | Adds a scarecrow to the lobby, which can be used as a training dummy. (The scarecrow does not have feelings, despite claims to the contrary. Do not empathize with the scarecrow.) |
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Bookworm | Background | Reach progression level 7. | -1 STR and -1 DEX but every spell you learn starts at level 2. |
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Illiterate | Background | Reach progression level 8. | Your character starts with 5 bombs but is unable to read any scrolls or spellbooks. |
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Merchant | Background | Reach progression level 9. | 25% Discount at Shops. (Only affects the player using the background) |
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Ascetic | Background | Reach progression level 10. | Touching gold will destroy it, but your starting stats are increased. (+1 VIT, +1 INT, +1 DEX, +1 STR) |
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Farsighted | Background | Reach progression level 11. | Increased ranged damage, but greater chance to miss melee attacks. Also improves sight range. |
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Snake Eater | Background | Reach progression level 12. | Potions of Poisons heal you (15HP), but Potions of Regeneration are less effective (15HP). Start with 1 point of poison resistance and 2 (unidentified) poison potions. |
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Wanted | Background | Reach progression level 13. | Begin the game with a Stolen Ring (+3 LCK and Gold Collector Attribute). Shopkeepers will attack you on sight. |
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Potion Addict | Background | Reach progression level 14. | Heal 3 HP when drinking any potion. |
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Stoic | Background | Reach progression level 15. | -33% Status Effect Duration. |
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Boomerang Wielder | Background | Reach progression level 16 | You decided to use your spare time on the journey here carving this throwing stick. |
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Random | Class | Reach progression level 17 | Spawn in the lobby as a skeleton. You will begin the game as a random class with a random background. |
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Hound Master | Class | Reach progression level 18 | Unlocks the Hound Master. |
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Armored | Background | Complete the game as a Knight. | Start with +3 defense armor, but -2 damage stat on starting sword. 'Knight exclusive |
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Crossbowman | Background | Complete the game as a Rogue. | Start with a crossbow enchanted with Weightless Arrows and Arrow Trajectory instead of the short bow. Rogue exclusive |
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Heirloom | Background | Complete the game as a Mage. | Start with the Heirloom Ring (+3 INT, -1 VIT and -1 SPD) instead of the magic rod. Mage exclusive |
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Will of the Elements | Background | Complete the game as a Wilding. | Start with the Elemental Caestus. Wilding exclusive |
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Flail Wielder | Background | Complete the game as a Houndmaster. | Start with a flail instead of the wooden club. Houndmaster Exclusive |
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Tinkerer | Background | Defeat the Vine Lord. | Start with a grappling hook. -1 SPD |
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Death’s Acolyte | Background | Clear 3 floors while wearing equipment with the "death becomes easier to encounter" effect. | Your maximum HP is locked to 1 but you deal heavily (~10x) increased damage. |
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Alternate Cave Theme | Music | Kill all Cave bosses. | Alternate music theme that has a chance to replace the Cave theme on some floors. |
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Alternate Forest Theme | Music | Kill all Forest bosses. | Alternate music theme that has a chance to replace the Forest theme on some floors. |
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Alternate Catacombs Theme | Music | Kill all Catacombs bosses. | Alternate music theme that has a chance to replace the Catacombs theme on some floors. |
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Alternate Rift Theme | Music | Kill all Rift bosses. | Alternate music theme that has a chance to replace the Rift theme on some floors. |
Trophy | Special | Defeat The Lost Adventurer. | Visual change to the lobby | |
Hard Mode | Game Mode | Beat the game on normal difficulty. | Adds a lever to the lobby that allows you to enable the Hard Mode. |
Progression[edit | edit source]
Most backgrounds are unlocked by reaching certain progression levels. You gain experience bases on some factors that determine how well you did in a run.
The experience calculations are as follows:
XP Score: x^1.2 * 10 =
Floor Score: x^1.5 =
Boss Score: x * 7 =
Gold Score: x / 50 =
...Total Score: