Unlockables

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Throughout the game you willl be able to unlock a lot of different content. These contents can be tracked in the Unlocks menu.

Icon Name Type Requirement Effect
Experienced.png Experienced Background Reach progression level 1. +1 Starting Level
Survivor.png Survivor Background Reach progression level 2. +4 HP Bonfire Healing
Wilding.png Wildling Class Reach progression level 3. Unlocks the Wildling.
Strong.png Strong Background Reach progression level 4. +1 base STR -2 base INT.
Nimble.png Nimble Background Reach progression level 5. +2 base SPD.
Scarecrow.png Training Dummy Special Reach progression level 6. Adds a scarecrow to the lobby, which can be used as a training dummy. (The scarecrow does not have feelings, despite claims to the contrary. Do not empathize with the scarecrow.)
Bookworm.png Bookworm Background Reach progression level 7. Every spell you learn starts at level 2. -1 base STR and -1 base DEX
Illiterate.png Illiterate Background Reach progression level 8. Your character starts with 5 bombs but is unable to read any scrolls or spellsbooks.
Merchant.png Merchant Background Reach progression level 9. Discount at Shops. (Only for the player using the background)
Ascetic.png Ascetic Background Reach progression level 10. Touching gold will destroy it, but your starting stats are increased.(+1 VIT, +1 INT, +1 DEX, +1STR)
Farsighted.png Farsighted Background Reach progression level 11. Increased ranged damage, but greater chance to miss melee attacks. Also improves sight range.
Snake Eater.png Snake Eater Background Reach progression level 12. Potions of Poisons heal you (15HP), but Potions of Regeneration are less effective (15HP). Start with 1 point of poison resistance and 2 (unidentified) poison potions.
Wanted.png Wanted Background Reach progression level 13. Begin the game with a Stolen Ring (+3 Luck and gold collector effect). Shopkeepers will attack you on sight.
Potion Addict.png Potion Addict Background Reach progression level 14. Heal 2HP when drinking any potion.
Stoic.png Stoic Background Reach progression level 15. -25% Status Effect Duration
Random unlock.png Random Class Reach progression level 16. Spawn in the lobby as a skeleton. You will begin the game as a random class with a random background.
Ranger.png Ranger Class Reach progression level 17. Unlocks the Ranger.
Armored.png Armored Background Complete the game as a Knight. Start with +2 defense armor, but -2 damage stat on starting sword. Knight exclusive
Boomerang wielder.png Boomerang Wielder Background Complete the game as a Rogue. Start with a boomerang instead of the short bow. Rogue exclusive
Heirloom.png Heirloom Background Complete the game as a Mage. Start with the Heirloom Ring instead of a magic rod. Mage exclusive
Will of the elements.png Will of the Elements Background Complete the game as a Wilding. Start with the Elemental Caestus. Wilding exclusive
Tinkerer.png Tinkerer Background Defeat the Vine Lord Start with a grappling hook. -1 SPD
Death's Acolyte.png Death’s Acolyte Background Clear 3 floors while wearing equipment with the "death becomes easier to encounter" effect.  Permanent "death becomes easier to encounter" effect, but deal extremely increased damage to enemies.
Alternate theme.png Alternate Cave Theme Music Kill all Cave bosses. Chance to replace the Cave theme on some floors.
Alternate theme.png Alternate Forest Theme Music Kill all Forest bosses. Chance to replace the Forest theme on some floors.
Alternate theme.png Alternate Catacombs Theme Music Kill all Catacombs bosses. Chance to replace the catacomb theme on some floors.
Alternate theme.png Alternate Rift Theme Music Kill all Rift bosses. Chance to replace the Rift theme on some floors.
Trophy Special Defeat ???/The Lost Adventurer Visual change to the caravan lobby


Progression[edit | edit source]

Most backgrounds are unlocked by reaching certain progression levels. You gain experience bases on some factors that determine how well you did in a run.

The experience calculations are as follows:


XP Score: x^1.2 * 10 =

Floor Score: x^1.5 =

Boss Score: x * 7 =

Gold Score: x / 50 =

...Total Score: