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The Tower is the side area of the Catacombs.

You can access it by unlocking the door at the second level of the Catacombs with a Treasure Key. In this level, you can gather one of the four Rune Orbs (this one provides 2 SPD). Like in the Forest Temple, there are no spellbooks in the Tower.


Enemies[ | ]

Tower[ | ]

Image Name HP Attacks/Movement
Fishman Fishman 60 The Fishman will either dash towards the player or throw a projectile at them. Both of these attacks are easy to evade by either moving out of range or jumping at the right moment.
Imp Imp 40 After noticing the player, the imp will wait a few seconds and perform a charge attack towards the player, causing minor damage and poisoning the player. The imps also deals contact damage while preparing for its attack.
Tower piranhas Tower Piranha N.A. Tower Piranhas are neutral creatures and also the only creature in the game that cannot be attacked. Tower Piranhas light up the area around them.


All Areas[]

Image Name HP Attacks/Behavior
Enemy thief Hostile Thief 25 Once it sees a player, it will rush towards them, trying to attack them. If it manages to hit the player, it will deal 1-3 damage, the player will be stunned for approximately 2 seconds, and the thief will loot the player's gold. The thief will then attempt to escape from the player. It stands still when the player is not nearby. It can detect the player through stealth but will not attack the player unless it sees the player out of stealth. It drops all looted gold when killed plus 5 extra gold.
Thief Friendly Thief ~150 The Friendly Thief will only spawn on stages that have a Shopkeeper's Stash. You can interact with it to accept its quest.

It is not advised to attack the Friendly Thief. It does drop some gold (about 15), but it has over a hundred HP and hits you once (like the hostile thief) for about 35 damage.

Mimicinactiveactive Mimic 10 A mimic will stand still, disguising itself as a chest, until a careless adventurer comes nearby. After an adventurer comes close enough or after it takes damage, it will show its true form and will begin to jump around, trying to bite the player for 5-8 damage.

After being defeated, it will drop an item, just like a normal chest, along with some gold. Mimics look very similar to actual chests, but the upper half of the lock on a mimic is a lighter gray. A Mimic's HP is the same regardless of the area it appears in, making it a fairly easy enemy to kill after the first area.

Minnow Minnow 1 The Minnow is a passive entity. It doesn't grant any gold or experience points. You are able to gain HP by attacking it with a Weapon with the Lifesteal Attribute. You can get gold from it but only with the Damage to Gold Attribute.

Boss[ | ]

Serpent

The Serpent is the boss of the Catacombs branch level: The Tower

It has 200HP.

Behavior

Tower Serpent

The Serpent will sit in a pool of water under a bridge at the bottom of the Tower. Once a player grabs the Rune Orb, the bridges open and the Serpent starts to try and kill the player while the water rises at the same time. There are gates at certain heights of the tower that will open once the Serpent gets damaged to a certain health threshold. The last gate opens when the Serpent is killed.

Attacks

Attack Description
Dash Attack The Serpent pauses for a moment, opens its mouth, and does a high speed, high damage, dash towards the player.

Strategy

Despite its limited move set, The Serpent is a very capable, and deadly boss. The high speed can make it difficult to land a hit. But it is recommended to not attack until you have reached the top of the Tower. AT the top the Serpent is quite easy to hit. Be aware of the rising water after you grab the Rune Orb as being caught in the water can be extremely dangerous due to the amount of Fishmen and Imps. Once at the top of the tower, aim for the head with either Spells, Ranged attacks, or Melee attacks. A Battle Axe works well here as well as Bows.

Situational Strategy

A mage can aim to max out their lightning resistance, so they can use Eleclance on the Serpent without getting hurt themself, which effectively results in the Serpent dying in mere seconds.

Traps[ | ]

Unstable Platform[ | ]

These wooden platforms begin to shake as soon as a player lands on them. After a second, the platform deactivates, sending any creature on it plummeting down.

The platform reactivates after a short while. The platform automatically deactivates underwater.

Void[ | ]

Falling off the level results in instant death.

Countermeasures

Death Protection gear will bring you back to solid ground after you have died. This is not always foolproof.

Unlimited Jumps gear will make it easy for you to jump back to safety.

Some other methods can help you climb back up, assuming you have good timing, good reflexes, and the right things equipped:

Featherfall will give you some extra seconds to live, granting a bigger time window for the above options. It can also give you enough time to open your inventory and grab gear you had not equipped. Don't be afraid to pause the game to locate the right item.

This also opens other possibilities:

Special interactions

Swoopers forced to fall off the level (through the use of Frost Nova, for example) will fly back up.

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