Tower

From Vagante Wiki
Jump to: navigation, search

The Tower is the optional level of The Catacombs.

You can access it by unlocking the door at the second level of the Catacombs with a Treasure Key. In this level, you can gather one of the four Rune Orbs (this one provides 2 SPD) in the game. Like in the Forest Temple, there is no spellbook in the Tower.


Enemies[edit | edit source]

Tower[edit | edit source]

Image Name HP Attacks/Movement
Fishman.png Fishman 60 The Fishman will either dash towards the player or throw a projectile at them. Both of these attacks are easy to evade by either moving out of range or jumping at the right moment.
Imp.png Imp 40 After noticing the player, the imp will wait a few seconds and perform a charge attack towards the player, causing minor damage and poisoning the player. The imps also deals contact damage while preparing for its attack.
Tower piranhas.png Tower Piranha N.A. Tower Piranhas are neutral creatures and also the only creature in the game that cannot be attacked. Tower Piranhas light up the area around them.


All Areas[edit source]

Image Name HP Attacks/Movement
Enemy thief.png Hostile Thief 15 Once it sees a player, it will rush towards them trying to attack them. If it manages to hit the player, dealing 0-1 damage, the player will be stunned for approximately 2 seconds, and the thief will then be able to loot the player's coins. The thief will then attempt to escape from the player. It stands still when the player is not nearby.
Thief.png Friendly Thief 100-300 The Friendly Thief will only spawn on stages that have a Shopkeeper's Stash. You can interact with it to accept its quest.

It is advised to not, under any circumstances, attack the Friendly Thief. It has over a hundred HP and deals a lot of damage.

Mimicinactiveactive.png Mimic 10 A mimic will stand still, disguising itself as a chest until a careless adventurer comes nearby. After a adventurer comes close enough or after it gets attacked, it will show its true form and will begin to jump around, trying to bite the player for around 5 damage.

After being defeated, it will drop an item, just like a normal chest. Unlike chests, which have grey locks, Mimics have a red lock. Mimics' HP remains the same regardless of the area it appears on, making it a fairly easy enemy to spot and kill after the first areas.

Minnow.png Minnow 1 The Minnow is a neutral entity. It doesn't grant any gold or experience points. You are able to gain HP by attacking it with a Weapon with the Lifesteal Attribute

Boss[edit | edit source]

Serpent

The Serpent is the boss of the Catacombs branch level: The Tower

It has 200HP.

Behavior

Tower Serpent.png

The Serpent will sit in a pool of water under a bridge at the bottom of the Tower. Once a player grabs the Rune Orb, the bridges open and the Serpent starts to try and kill the player. Be aware that the serpent

Attacks

Attack Description
Dash Attack The Serpent pauses for a moment, opens its mouth, and does a high speed, high damage, dash towards the player.

Strategy

Despite its limited move set, The Serpent is a very capable, and deadly boss. The high speed can make it difficult to land a hit. But it is recommended to not attack until you have reached the top of the Tower. AT the top the Serpent is quite easy to hit. Be aware of the rising water after you grab the Rune Orb as being caught in the water can be extremely dangerous due to the amount of Fishmen and Imps. Once at the top of the tower, aim for the head with either Spells, Ranged attacks, or Melee attacks. A Battle Axe works well here as well as Bows.

Situational Strategy

A mage can aim to max out their lightning resistance, so they can use Eleclance on the Serpent without getting hurt themself, which effectively results in the Serpent dying in mere seconds.

Traps[edit | edit source]

Unstable Platform[edit | edit source]

These wooden platforms begin to shake as soon as a player lands on them. After a second, the platform deactivates, sending any creature on it plummeting down.

The platform reactivates after a short while. The platform automatically deactivates underwater.

Void[edit | edit source]

Falling off the level results in instant death.

Countermeasures

Death Protection gear will bring you back to solid ground after you have died. This is not always foolproof.

Unlimited Jumps gear will make it easy for you to jump back to safety.

Some other methods can help you climb back up, assuming you have good timing, good reflexes, and the right things equipped:

Featherfall will give you some extra seconds to live, granting a bigger time window for the above options. It can also give you enough time to open your inventory and grab gear you had not equipped. Don't be afraid to pause the game to locate the right item.

This also opens other possibilities:

Special interactions

Swoopers forced to fall off the level (through the use of Frost Nova, for example) will fly back up.