Spells

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Version 1.011.3

Spells in Vagante can be learned by any character by using the corresponding spellbook. This destroys the spellbook.

All spells have a base charge which determines how many times that spell can be cast at 0 INT. For every 2 INT the caster has, spells with 6 base charges will gain 3 charges, and spells with 1 to 3 base charges will gain 1 charge.

Learning a spell multiple times increases its level. This increases damage dealt with the spell as well as spell charges. A spells can be leveled up by learning it again.

Sitting at the bonfire replenishes a spell's charges according to the player's current INT.

Blink.png Blink[edit | edit source]

Base charges: 6

"Instantly teleport to a new location."

Teleport instantly in the direction you are facing or holding the movement keys toward.

The amount of concentration held determines how far you teleport.

Be careful not to teleport into a wall. This means instant death.

Chain Lightning.png Chain Lightning[edit | edit source]

Base charges: 3

"Powerful electricity will arc to multiples enemies."

Targets the first enemy hit and chains electricity to nearby enemies.
Requires full concentration to execute correctly.

Charm.png Charm[edit | edit source]

"Charm a target enemy"

Locks on the nearest target and charms them into fighting other enemies for a while.
Requires full concentration to execute correctly.

This spell has an extremely short range.

Dash.png Dash[edit | edit source]

Base charges: 6

"Dash a short distance."

Immediately casts when pressed. You can dash upwards as well.

Eleclance.png Eleclance[edit | edit source]

Base charges: Unlimited

"Thrust with powerful photonic energies."

Shocks and damages enemies in front of you.
Does not require concentration.

Evil Transformation Icon.png Evil Transformation[edit | edit source]

Base charges: 3

"A forbidden technique developed by cursed immortal beings."

Grants life steal for around 45 seconds.
Does not work against certain enemies such as the undead.
Heals 20 health when thrown into the campfire instead of 10.

Flame Pillar.png Flame Pillar[edit | edit source]

Base charges: 6

"Call forth a raging inferno before you."

Fire Shield.png Fire Shield[edit | edit source]

Base charges: 3

"Temporarily gain a shield of fire that reduces damage and burns attackers."

Requires full concentration to execute correctly.
Negates fire damage. Counters damage taken with fire damage.

Fireball.png Fireball[edit | edit source]

Base charges: 3

"Launch a burning mass of destruction."

Fires a ball of fire in front of the caster that explodes into embers.
The longer the fireball is held, the more embers the fireball will create on trail and impact.

Frost Nova.png Frost Nova[edit | edit source]

Base charges: Unlimited

"Deep-freeze your surroundings."

Freezes nearby enemies with low damage.
Consecutive freezes will lower freeze duration.
Does not require concentration.
Level 3 increases overall range and damage.

Iceball.png Iceball[edit | edit source]

Base charges: 6

"Toss a ball of incredibly cold magic."

Requires some concentration to execute correctly and more effectively.
Creates an ice cube on impact with a wall. Useful for climbing.
Level 3 changes spell from one iceball to three iceballs in a spread.

Lightning.pngLightning[edit | edit source]

Base charges: 3

"Summon the power of storms upon your enemies."

Targets nearest enemy in front of the caster and shocks them.
Requires full concentration to execute correctly.

Magic Missile.png Magic Missile[edit | edit source]

Base charges: 6

"Cast a homing physical attack."

Greater concentration allows for locking on the nearest enemy.

Shockwave.png Shockwave[edit | edit source]

Base charges: 3

"Launch an earth-trembling wave of destruction."

The greater the concentration, the farther the shockwave travels.

Spirits.png Spirits[edit | edit source]

Base charges: 3

"Summon spirits to protect you."

Requires some concentration to execute correctly and more effectively.
Half charge summons three spirits, full charge summons five spirits.

Summon Monster.png Summon Monster[edit | edit source]

Base charges: 1

"Summon a friendly monster that will attack enemies.."
Requires full concentration to execute correcty.
The type of monster summoned depends on the spell's level:

  • At level 1, the spell summons Bats.
  • At level 2, it summons Imps.
  • At level 3, it summons Ozirs.
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