Shops are special rooms which can appear in any level of the game, save for side areas. There is never more than a single shop in a level.
A shop always contains at least two items and is always operated by a Shopkeeper.
A shop contains some destructible cosmetic objects which serve no purpose: a sign, a decorative helmet and armor, a counter, and item stands.
Funding the shop[edit | edit source]
As the player buys items from the shop, shops on later floors will contain extra items, up to five items total. These extra items will have better stats and a higher price.
Angering the Shopkeeper[edit | edit source]
There are multiple actions which will turn the shopkeeper hostile
- Letting the shopkeeper take at least 10 damage
- Destroying the door of his shop
- Getting caught while in the backroom of his shop
- Getting seen by the shopkeeper while wearing stolen equipment
- Getting seen by the shopkeeper after stealing items from his shop without getting noticed (only in the same stage)
Strategy: Fighting the Shopkeeper[edit | edit source]
After upgrading the shop to 4 or 5 items it is advisable to attack the shopkeeper to save money. Generally, by the time you have a fully upgraded shop you should be able to fight the shopkeeper without any difficulties.
Should you, however, feel like you are not well-equipped enough, you can still easily dispose of the shopkeeper in most areas:
- You can let him fall into spikes or let him walk over boulder traps in the caves.
- You can lead him over knife traps or let him fall into spikes in the catacombs.
- You can simply hold onto the ledge of the island his shop is on in the rift to make him jump into the abyss.
Strategy: Stealing[edit | edit source]
You can easily rob the shop in online multiplayer by letting your teammate(s) wait at the exit while you sneak into the shop and steal the items.
There are several items that allow you to rob the stop in singleplayer. (blink spell/wand, digging wand, floor phasing boots, wall phasing gloves etc.) Make sure to clear out the entire stage before you rob the shop as the shopkeeper will start patrolling after he notices that some of his wares are missing. If you wait until after he leaves his backroom you will have enough time to steal the items and exit the stage.
Shopkeeper's Stash[edit | edit source]
"There has to be something good in it!"
On some levels, a Shopkeeper's Stash is generated in the shop's backroom, along with a Friendly Thief. Interacting with the Thief will accept the quest, causing the NPC to disappear and reappear during the next bonfire intermission.
Using a Stash within the inventory opens it and reveals a god-cursed item. However, this newly revealed item cannot be given to the Fox Thief NPC.
Delivering the unopened Stash to the Thief rewards the player with a large amount of coins (up to multiple hundreds).