From Vagante Wiki
(Redirected from Scrolls)
Jump to: navigation, search

VER 0.28B

The adventurers are here for the loot, right? There's plenty of items to go around and some may be beneficial while others may be harmful.
The color of an item determines its value as shown in this table below.

Color Rarity
White Normal/Unidentified
Teal Magic
Orange Rare
Red Cursed
Purple Artifact

Cursed items are character binding items that come in two flavors, Cursed and God Cursed. Cursed items can be purified with a Scroll of Uncurse. God Cursed items, obtained by dropping a Cursed item under a Shackled shrine, are usually more powerful and cannot be uncursed.

Artifacts spawn with a unique item attribute which can only ever be found once per a run. While items from boss chests are much more likely to be an artifact, they can rarely be found in normal chests too. Some existing unique items have been marked as artifacts as well, such that you’ll never find more than one of these items in a run (Ring of Seltioc, Ring of Zygox, and the Grappling Hook are examples).

There are three main types of items: Weapons, Armor, and Spells. Weapons are how you fend off the monsters that are out to take you down, Armor keeps you standing up, and Spells assist in interesting ways.

Scrolls[edit | edit source]

Scroll icon.png

Scrolls are single use items. You can buy them from the shop or find them inside barrels, crates, and chests. A scroll can be identified by either using a Scroll of Identify or by buying it. Which effect each color has changes with every new game.

Scroll Description
Scroll of Chaos Unleashed power and unpredictable effects. Dangerous to the unlucky.
Scroll of Identify Identifies a item without having to deal with possible negative effects.
Scroll of Jump Imbues the reader with the power to jump incredibly high once. It does not disable fall damage.
Scroll of Magic Mapping Reveals the entire map of the current level.
Scroll of Recharge Adds charges to a wand.
Scroll of Teleportation Teleports the user to a random location in the current level.
Scroll of Uncurse Purifies all currently equipped items.
Scroll of Enchant Adds or subtracts a random stat effect to selected item.

*Note that when using unidentified scrolls, the scrolls that are used for specific items in your inventory (Identify, Recharge, and Enchant) will turn on the selection reticle to select another item. This can help distinguish scrolls when unidentified.

Potions[edit | edit source]

Potion icon.png

Potions are single use items available in a variety of colors. Which effect each color has changes with every new game. Potions are either found in barrels, crates, Big Chests (which always have 2) or bought at the shop. Potion effects last for the entirety of the level, except for the Potion of Regeneration and Potion of Poison. Potions can also be identified with a Scroll of Identify, useful for finding Potions of Poison.

There also exist potions that increase or decrease stats by 1. Potions of this type come in variants of Strength, Dexterity, Intelligence, Vitality, Luck, Speed, and all Elemental Resistances. To this end, you should be careful when drinking unidentified potions or you may be poisoned or potentially lose stats.

The Mage's first skill in its Alchemy tree, Potion Knowledge, will reveal all potions picked up by the player or other teammates for the entirety of the game

Potion Buff Icon Description Effect
Potion of Defense Defense buff.png Drinking this hardens the skin. Increases the defense of the player by 5.
Potion of Featherfall Featherfall buff.png Grants a feeling of weightlessness. Grants the player Featherfall status.
Potion of Magic Magic buff.png Grants increased magic regeneration. Recharges your spells. Used to increase mana regeneration.
Potion of Poison Poison buff.png Best not drink this. Lasts roughly 2 minutes, take 1 damage from poison every 6 seconds for a total of 20 damage.
Persists through levels.
Pressing 'use spell' over a Potion of Poison in the inventory screen allows one to select a weapon to add a poison effect to.
Potion of Regeneration Regeneration buff.png Heals everything from papercuts to broken bones. Heals 5 Health each second for 6 seconds (30 health in total).
Potion of Speed Speed buff.png The very essence of wind is stoppered in this flask. Increases movement speed of the player.
Potion of Vigor Strength buff.png It's inbued with the fortitude of a giant. Increases the Strength of the player by 4.

Miscellaneous[edit | edit source]

Name Description
Arrow Stone tipped, and fletched with an Olzir's feathers.
Bomb Arrow A common arrow with a bomb attached to it.
Combine a bomb with an arrow.
Throwing Weapons
Boomerang 1-6 damage. Slow attack speed. It always seems to come back to you. Sometimes...

Can actually do up to 20 damage. Doesn't seem to depend on charge. Can also hit enemies twice.

Bomb 99 damage on explosion. Slow attack speed. Packs quite a punch.
Other Items
Name Description
Fairy If you get to a campfire, the fairy heals +30 HP and adds +1 VIT. (This only applies to the person who carries the fairy to the fire.)

Can be sacrificed to the Bloody Shrine to gain +1 STR, DEX, INT and LCK. Cannot be placed in your inventory.

Pork Chop Heals 40 HP on pickup. Cannot be placed in your inventory.
Chicken Grants Featherfall if you are not hit while carrying them. You can hold Fairy and Chicken at the same time. Cannot be placed in your inventory.
Roasted Chicken Organic, Cage-free, Dungeon Raised Grade A Chicken.
Obtained by entering a level's exit with a live Chicken and tossing them in the campfire. When eaten, it heals 10 HP and gives Strength and Speed.
Rotten Chicken Check the expiration date.
Obtained by entering a level's exit with a dead Chicken and tossing them in the campfire. When eaten, it poisons the player.
Sashimi Serve with soy sauce.

Obtained by entering the a level's exit with a dead Piranha and tossing it in the campfire. Heals 2 HP and grants "Underwater Breathing" for 120 seconds.

Treasure Key This key opens up a hoard of treasure.

Can open up large locked chests and the locked level entrances located on Dark Caves 2, Forest 2 Catacombs 2, and Rift 2.

Rune Orb It emanates magic.
Increases a different stat by 1 depending on the orb.

Effects[edit | edit source]

Equipment in the dungeon of Vagante have different effects, most which drastically change how you approach a situation.

Having multiple times the same effects (for those which have the possibility of doing so such as +stats on all items or auras on helmet and armor) add to the existing effect :

• Stats bonus adds onto each other (or subtract if negative).

• Multiple item with the same auras reduce the time between each time an aura's effect take action (but doesn't boost the damages when applicable). The reduction is halving the tick timer.

Global Effects
Prefix/Suffix Effect
of Strength +Str
of Dexerity +Dex
of Vitality +Vit
of Intelligence +Int
of Luck +Luck
of Constitution +Con
of Speed +Speed
Global Weapon Effects
Volcanic Burning

Has a chance to burn enemies.

Tundra Freezing

Has a chance to freeze enemies.

Cumulus Shocking

Has a chance to shock enemies.

Envenomed Poisoned!

Poisons enemies.

Hallowed +Knockback
of Fairy Fire Fairy Magic
Inflicts armor debuff and causes inflicted enemy to glow.
Vampiric Life Steal
Draining Mana Steal
Haunted Spirit Emitter
Spirits spawn when the weapon hits. Spirits do 1-2 damage and home in on enemies
Bow Effects
?? Arrow Trajectory
Arrows fall slower when shot. Also get a green sight line of where your arrow will travel.
?? Weightless Arrows
Arrows do not fall when shot.
?? Homing Arrows
Arrows move towards targets.
Artisan Multishot
Shoots two arrows with one shot.
Global Armor Effects
of Protection +Defense
?? +Fire Resist
?? +Ice Resist
?? +Lightning Resist
?? +Poison Resist
?? +Stability
Mortal Death is easier to encounter
Your max HP is set at 1. Your final damage both dealt and taken increases by 30.
Torso Effects
Burning Attackers will sometimes get burned
?? Attackers will sometimes get frozen
?? Attackers will sometimes get shocked
?? Attackers will sometimes get poisoned
Reflex Attackers will sometimes get pushed back
Churl Coins seem to heal injuries

For every 10 gold taken by the player with the armor, 1 hp is healed. Doesn't count gold taken by other players as each player has a personal hidden countdown.

Flapping Timing jumps allows for unlimited mid-air jumps.
Haunted Spirit Emitter
Spirits spawn when attacked. Spirits do 1-2 damage and home in on enemies'
Speculum Damage Reflection
Spike Breaking Spike Protection

Break spikes upon contact with them when they would normally kill you. Spring-loaded spike traps will only do 5 damage.

Head Effects
Flickering Flame Aura
Chilling Freezing Aura
Timekeeper's Slow Aura
Wizard +Mana regeneration
Amphibian Underwater Breathing
Hard Boulder Protection
Hands Effects
Augmenting Subtly increases weapon reach
Spider Grab Walls

Slowly slide off of walls if walking towards a wall while no floor is beneath you. Can jump up higher onto the wall.

Kangaroo Heavy Punches

Punches do more damage

?? Improved Archery
Transcient Wall phasing
Walk toward a wall to go through it. Causes death if you hit map boundaries.
?? Throw Hard

Greatly increases damage and range of thrown objects. Also obliterates thrown chickens.

Legs Effects
?? High Jump
Raccoon Double Jump

Jump when airborne to perform another jump. Can only be done once in one instance of being airborne.

Winged Featherfall
Negates spike pits unless you Bear's Stomp it.
Muted Light Feet
Negates boulder traps, lurkers, spring-loaded spike traps.
Plodding Charge up extra damage by walking
Ethereal Floor Phasing
Crouch and hold jump to go through the floor. Causes death if you hit map boundaries.
?? Super Speed

Multiply the moving speed by 2x-2.5x (depending on your current speed), but also double the "sliding" effect when released a direction making it like if the player was running on ice.

Also affect the Knight first sword skill level (sliding while attacking) distance.

Neck Effects
Holy Death Protection
When you die, the item disappears and resurrects you at half health.
of Berserk Berserkitis

Go into berserk after repeated melee strikes or after taking enough damage.

Unbounded Unbounded Sight
Light radius ignores walls.
?? Soul of a compassionate familiar.
Familiar heals you when you are damaged. Heals depend on how much damage you take within a short amount of time.
?? Soul of a demonic familiar.
Familiar occasionally fires three small fireballs in a fixed spread. Fireballs do 1-2 damage.
?? Soul of a retaliatory familiar.
Familiar strikes back when you are damaged. When you are hit the Familiar will enter an aggressive state in which it will become non-transparent and will travel and hit enemies doing 2 damage. Will exit this state after a short amount of time.
Ring Effects
of Slaying +2 damage
Greedy Gold Collector

You attract gold from any distance

Blinding Luminous

Increases light radius.

Deflection Uses mana to reflect projectiles

Recharges after a short amount of time

Guardian Mana shield
Mana takes damage until empty.
Cursed Effects
Hemophiliac's Bleed on attack
Cursed version of Life Steal
Unnerving Attacking drains mana
Cursed version of Mana Steal
Repulsive Corrupted Fairy Magic
Cursed version of Fairy Magic
Prankster's Avoidant arrows
Cursed version of Homing Arrows
?? Take extra fire damage when attacked
Cursed version of Attackers will sometimes be burned
Freezing Take extra cold damage when attacked
Cursed version of Attackers sometimes take cold damage
Shocking Take extra shocking damage when attacked
Cursed version of Attackers will sometimes be shocked
Useless Does nothing against spikes
Cursed version of Spike Protection
Immaterial Immaterial
Cursed version of Boulder Protection
Malodorous Reduced Lung Capacity
Cursed version of Underwater Breathing
Avoidant Bounces off walls
Cursed version of Grab Walls
Diminishing Decreased weapon reach
Cursed version of Subtly increases weapon reach
Smoky Smoky trail
Cursed version of Trailblazer
of Weakness -1 Damage
of the Shadows Shadowy
Cursed version of Luminous
Amaurotic Unfocused Sight
Cursed version of Unbounded Sight
Rancid Soul of an evil familiar
Lifts you off the ground for a few seconds every few seconds. Cursed version of any Familiar soul.
Adventurers: KnightRogueMageWildling
Items: WeaponsArmorSpells
Areas: Dark CavesForestCatacombsRuins
Promotional Content