The Rift is the fourth Area of the game.
Its levels are composed of several small islands, each hosting anything from a shop to an exit or merely some enemies. These islands are often far away from each other, and sometimes the only way to explore the level will be to use the teleporters scattered throughout the islands that send you to various locations in the level.
The level is also bottomless, caushing instant death to any who may fall all the way to the bottom of the level.
Enemies[edit | edit source]
Rift[edit | edit source]
|Juggernaut||80||Juggernauts will try to stomp on the player, dealing 999 damage to them.
You can reduce the damage to 1 by wearing a helmet with the boulder protection attribute.
They have a pretty predictable attack pattern and can be dealt with in a lot of different ways.
|Fleaman||30||While idling, the Fleaman will occasionally hop into the air making it hard to attack it.
If the player comes near the Fleaman it will use its spinning attack that deals moderate damage and can hit the player mutliple times.
Ranged attacks are advised.
|Swooper||50||The Swooper will always try to position itself vertically above the player to drop a boulder on them.
The usual 40 damage of the boulder can be reduced to 1 damage by wearing a helmet with the boulder protection attribute.
You should try to bait out their boulder and attack/freeze them while they are close to the ground.
Alternatively, you can always use ranged attacks to get rid of them.
|Elemental Mage||70||The Elemental Mages are able to switch between fire, electric and ice masks, granting them the respective resistances and allowing them to attack with different spells.
Depending on how close the player is to the Elemental Mage it will either attack with a short ranged or a long ranged spell of their current element.
Their spell repertoire consist out of a frost nova spell, an iceball spell, an eleclance spell, a lightning bolt spell that phases through walls, a short ranged fire particle spell and a fireball spell.
Generally, there is enough downtime between their attacks and during their charge animations to easily dispose of them.
I recommend this video for a good showcase of their visual cues and spell types.
|Broodling||15||Can only be summoned by the Brood Demon.
Deals low damage on contact.
All Areas[edit source]
|Hostile Thief||15||Once it sees a player, it will rush towards them trying to attack them. If it manages to hit the player, dealing 0-1 damage, the player will be stunned for approximately 2 seconds, and the thief will then be able to loot the player's coins. The thief will then attempt to escape from the player. It stands still when the player is not nearby.|
|Friendly Thief||100-300||The Friendly Thief will only spawn on stages that have a Shopkeeper's Stash. You can interact with it to accept its quest.
It is advised to not, under any circumstances, attack the Friendly Thief. It has over a hundred HP and deals a lot of damage.
|Mimic||10||A mimic will stand still, disguising itself as a chest until a careless adventurer comes nearby. After a adventurer comes close enough or after it gets attacked, it will show its true form and will begin to jump around, trying to bite the player for around 5 damage.
After being defeated, it will drop an item, just like a normal chest. Unlike chests, which have grey locks, Mimics have a red lock. Mimics' HP remains the same regardless of the area it appears on, making it a fairly easy enemy to spot and kill after the first areas.
|Minnow||1||The Minnow is a neutral entity. It doesn't grant any gold or experience points. You are able to gain HP by attacking it with a Weapon with the Lifesteal Attribute|
Bosses[edit | edit source]
The Behemoth is one of the three bosses you will encounter in the last area of the game.
The fists have 50HP each and the head has 300HP.
The Behemoth is composed of three body parts: one head and two hands. The Behemoth will attack with both of its hands until they are both destroyed. When they are, the Behemoth will lower itself, giving you an opportunity to attack its head before rising up again. Damaging his hands will not damage him.
|Ground pound||The Behemoth will use one or both of its hands to smash the ground, which will create a Shockwave to the right and the left.|
|Hand charge||The Behemoth will rapidly throw one of its hands at the player. Once the charge is over, the hands will hover back near the head of the Behemoth.|
|Lightning||The Behemoth claps both hands together on your character, causing balls of lightning to appear, dealing lightning damage straight down after a short delay.|
High mobility is of the essence in this fight. The Behemoth's attacks are few but pack a punch and can be difficult to avoid.
Having double jump, high jump or even triple jump can make jumping over the shockwaves of the ground pound an easy task as well as allow you to jump up to the Behemoths head to start attacking it early. Using homing spells or a bow you can damage his head while he still is in the air
Speed is also desirable as it makes it easier to get out of the way of the Hand charges.
The Behemoths head is also fairly tanky, so be prepared for a long fight.
The Black Knight is one of the three bosses found in the last area of the game.
It has 600HP.
The Black Knight will stand idle until the player approaches. If the player comes close enough the Black Knight will start to attack. The Black Knight will always open with a downward stab towards the player.
|Overhead Swing||The Black Knight raises its' sword above its' head and then, after a very short delay, will swing downward in the way its' facing. The Black Knight then spends a moment with his sword on the ground. Note: If you are directly next to the Black Knight, this attack will not hit you, allowing you to get a few more attacks in before your next dodge.|
|Forward stab||The Black Knight prepares his sword and the does a forward thrust Note: Easily dodged with a jump.|
|Bow Attack||The Black Knight pulls out a bow and fires a few arrows before continuing his normal attacks|
|Downward stab||The Black Knight teleports above you(marked by dark clouds) and then does a downward stab attack. The Black Knight has a small stun if he misses his target, providing another opening for attacks.|
|Dash Stab||Just like the Forward Stab, but the Black Knight slides and either fall off or turns around and continue dashing.|
Strategy A lot of new players are caught off guard by the sheer attack speed of this boss. The boss itself isn't super difficult, but the high speed makes it difficult to find openings.
Another reason that this boss is difficult is that very few Weapons can easily defeat this boss...That said, you can still help yourself against this boss with a decent bow and some double jump boots, and a good weapon always helps!
This fight requires a lot of mobility, so if you have a lower than average(less than 3) speed stat, you may have a hard time.
The Black Knight also has a trick up his sleeve that you should look out for:
Evil Transformation: About halfway through the fight, The Black Knight will stop attacking and then proceed to give himself Evil Transformation(a spell). This version of Evil Transformation heals the amount of damage dealt, so this stage of the fight can be extremely tough since every hit you take actively heals the Boss. You can tell you are in this stage of the fight due to the red outline that surrounds the Black Knight Note: You should also be aware that if the Black Knight ever falls off the island, he will do a downward stab attack to get back up to you. You may even try and make the Black Knight fall off on purpose if you are comfortable dodging.
The Brood Demon is one of the three bosses found in the last area of the game.
It has 500HP.
The brood demon sits idle and not moving until a player approaches. After the boss sees the player, the Brood Demon will fly up and start to attack the player.
|Egg Drop||The Brood Demon spits out eggs that deal damage. After a short period the eggs will hatch, spawning Broodlings. The eggs bounce into the air upon hitting the ground.|
|Bomb Drop||The Brood Demon spits out bombs, in a similar fashion to the eggs, but the bombs explode and do 99 damage. The bombs bounce into the air upon hitting the ground.|
|Air Dash||The brood demon flies diagonally up either left or right. After that, the Brood Demon flies down towards the player, slowing down after it passes the player.|
Traps[edit | edit source]
Void[edit | edit source]
Falling off the level results in instant death.
Death Protection gear will bring you back to solid ground after you have died. This is not always foolproof.
Unlimited Jumps gear will make it easy for you to jump back to safety.
Some other methods can help you climb back up, assuming you have good timing, good reflexes, and the right things equipped:
- Double Jump or Triple Jump gear.
- The Dash spell, assuming you have enough uses left.
- The Grappling Hook can stick to walls or ceilings. Especially useful if you've somehow managed to fall off the Tower.
- Grab Walls gear, but only in the Tower.
Featherfall will give you some extra seconds to live, granting a bigger time window for the above options. It can also give you enough time to open your inventory and grab gear you had not equipped. Don't be afraid to pause the game to locate the right item.
This also opens other possibilities:
- If you have a Scroll of Teleport in your backpack, now is the moment to use it.
- If all else fails, remember that Wand of Chaos or Scrolls of Chaos can have the same effect.
Swoopers forced to fall off the level (through the use of Frost Nova, for example) will fly back up.