Mage

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Version 1.011.3

Mage.png
Mage Skins New Fix.png

The Mage is one of the Classes you can play as in Vagante with focuses on Spells and elemental enchantments.

Starting Set[edit | edit source]

Stats
Health: 60 STR: 0 DEX: 2 VIT: 1 INT: 10 LCK: 0
Weapons
Name Damage Attack Speed Charge Description
Magic Rod 0-1 Fast 6/6 "A magical weapon that recharges from hitting enemies. Hold attack to use."

Affinities[edit | edit source]

Alchemy Icon New.png Alchemy
Level 1 Potion Knowledge All potions are identified.
Level 2 Chemical Transmutation Combine different potions to make a new potion. (Press the cast spell button while hovering over a potion,

drag it onto another potion and press the cast spell button again)

Level 3 Alchemist Potions you drink have stronger effects.
Level 4 Exceed Occasionally quaff potions twice.
Spellcaster Icon New.png Spellcaster
Level 1 Recovery Spell cooldowns are reduced by 25%.
Level 2 Critical Magic Chance to deal critical spell damage.
Level 3 Resilience Spell casting cannot be interrupted.
Level 4 Spell Charge Enables complete movement control while casting a spell.
Enchant Icon New.png Enchant
Level 1 Novice Enchanter Bestow a spell's power unto the user by pressing Interact during a fully-concentrated spell cast.
Level 2 Elemental Adept Higher tier spells bestow greater enchantments. Additionally, gain the ability to wield 2 elemental enchantments.
Level 3 Rune Scribe Etch elemental runes upon your equipped weapon. Additionally, gain the ability to wield 3 elemental enchantments.
Permanently adds the element to the weapon's effects.
Rod Icon New.png Rod
Level 1 Rod Adept Increase rod recharge rate.
Level 2 Overcharge Charge rod cast to increase damage.
Level 3 Spell Syphon Rods will recharge from spell damage.
Level 4 Leech Cast Auto-cast rods if attack hits an enemy.
Level 5 Conductor Automatically cast your current spell after overcharging rod.

Enchant[edit | edit source]

The mages Enchant tree allows for self-casting of a spell to bestow its effects onto your body or weapon. The strength of these effects is not affected by INT.

Fire Weapon Enchantments
Flame Pillar Short flame enchant. Hitting enemies will apply the burn status affect. Burning Fire Spell
Fireball Medium flame enchant. Hitting enemies will apply the burn status effect. Shocking Lightning Spell
Fire Shield Long flame enchant. Hitting enemies will apply the burn status effect. Freezing Ice Spell
Ice Miscellaneous
Frost Nova Short ice enchant. Hitting enemies will apply the freeze the enemy temporarily.
There is no cooldown, however there is only a 50% chance of activation per hit.
temporary +2 Strength buff (stackable) Magic Missile
Iceball Long ice enchant. Hitting enemies will apply the freeze the enemy temporarily.
There is no cooldown, however there is only a 50% chance of activation per hit.
temporary +2 Defense buff (stackable) Spirits
Lightning temporary +2 Speed buff (stackable) Blink
Eleclance Short lightning enchant. Hitting enemies will electrocute them for extra damage.
Will also cause electricty damage to all creatures (including you) in any body of water you are in.
temporary +2 Strength buff (stackable) Shockwave
Lightning Medium lightning enchant. Hitting enemies will electrocute them for extra damage.
Will also cause electricty damage to all creatures (including you) in any body of water you are in.
Inflicts self damage and spawns 3-4 spirits that home in and deal 10-15 damage each. Evil Transformation
Chain Lightning Long lightning enchant. Hitting enemies will electrocute them for extra damage.
Will also cause electricty damage to all creatures (including you) in any body of water you are in.
Freezes you. (Placeholder) Summon Monster
Magic Missile Turns a Boomerang into an Enchanted Boomerang. Freezes you. (Placeholder) Charm
Vagante
Adventurers KnightRogueMageWildling
Items EquipmentWeaponsArmorSpells
Areas Dark CavesForestCatacombsRift
Side Areas RuinsForest TempleTowerFactory
World MonstersBossesShopsChests