Hard Mode is an alternative mode that is activated by a switch located in the right portion of the character select area. The switch will appear when the final boss is defeated for the first time.
Hard Mode Changes[edit | edit source]
- Elite monsters (palette change) that have 3x-5x their original health as well as different attack cycles and drop loot bags when defeated. They appear once per level.
- Elite bosses (palette change) have different attack cycles.
- Less light.
- Monsters spawn in areas you have cleared and haven't returned to within a handful of seconds.
- Newly spawned monsters will not drop gold nor be susceptible to lifesteal.
- Underwater suffocation damage is 10x stronger.
- Poison is lethal.