The Forest Temple is the side area of the Forest.
You can access it by unlocking the door at the second level of the Forest with a Treasure Key. In this level, you can gather one of the four Rune Orbs (this one provides 2 STR) in the game. Like in the Tower, there are no spellbooks in the Forest Temple.
Enemies[ | ]
Forest Temple[]
Image | Name | HP | Attacks/Behavior |
---|---|---|---|
TikiMan | 40 | After noticing a player, the TikiMan will start shooting blowdarts, which deal 1-2 damage and poison the player. The darts can only travel in a straight horizontal line from the TikiMan. You can keep it from shooting blowdarts by dealing damage to it. | |
Flame Tortoise | 50 | After noticing the player, the Flame Tortoise will spin and shoot flames which set the player on fire. You should wait until it stops spinning to attack it. Hitting it while it's spinning can sometimes interrupt its attack (ranged weapons are best for this). |
All Areas[]
Image | Name | HP | Attacks/Behavior |
---|---|---|---|
Hostile Thief | 25 | Once it sees a player, it will rush towards them, trying to attack them. If it manages to hit the player, it will deal 1-3 damage, the player will be stunned for approximately 2 seconds, and the thief will loot the player's gold. The thief will then attempt to escape from the player. It stands still when the player is not nearby. It can detect the player through stealth but will not attack the player unless it sees the player out of stealth. It drops all looted gold when killed plus 5 extra gold. | |
Friendly Thief | ~150 | The Friendly Thief will only spawn on stages that have a Shopkeeper's Stash. You can interact with it to accept its quest.
It is not advised to attack the Friendly Thief. It does drop some gold (about 15), but it has over a hundred HP and hits you once (like the hostile thief) for about 35 damage. | |
Mimic | 10 | A mimic will stand still, disguising itself as a chest, until a careless adventurer comes nearby. After an adventurer comes close enough or after it takes damage, it will show its true form and will begin to jump around, trying to bite the player for 5-8 damage.
After being defeated, it will drop an item, just like a normal chest, along with some gold. Mimics look very similar to actual chests, but the upper half of the lock on a mimic is a lighter gray. A Mimic's HP is the same regardless of the area it appears in, making it a fairly easy enemy to kill after the first area. | |
Minnow | 1 | The Minnow is a passive entity. It doesn't grant any gold or experience points. You are able to gain HP by attacking it with a Weapon with the Lifesteal Attribute. You can get gold from it but only with the Damage to Gold Attribute. |
Boss[ | ]
Chimera
The Chimera is a 2 part boss of the Forest branch level: The Forest Temple.
The main body is 225HP and the Snake Tail has 125HP.
Behavior
The Chimera moves around a small area until it sees the player, the Snake Tail on the Chimera can attack you before the body sees you. After killing the Chimera and Snake Tail, they will drop a Rune Orb and a Treasure Key
Attacks
Attack | Description |
---|---|
Poison Spit | The Snake Tail spits a ball of poison at the Player. The lower the health of the Snake Tail, the faster it fires poison. |
Flamebreath | The Chimera Body breathes a short line of flames towards the player. |
Pounce | The Chimera jumps over, or through, walls to get closer to the player. |
Strategy
This boss is somewhat intimidating the first few times you fight it, as the Forest Temple is one of the most hostile areas in the game, and the 2 parts of the body can be confusing since you may not know which one to target first.
The general strategy is to take out the main body first, then attack the snake tail. Keep in mind that getting stuck in a corner with this boss is an easy death sentence. Always be wary of the traps around you as well.
Traps[ | ]
Recharging Arrow Traps[ | ]
This variant of the Arrow Trap recharges and reactivates shortly after being triggered. It has a limitless supply of arrows.
Flame Trap[ | ]
This trap rotates in a 360° circle, blowing fire in its current direction.
Pendulum[ | ]
This trap swings in an 180° radius, dealing around 5 damage on contact.
Sawblade[ | ]
This trap deals around 3-5 damage on impact.
Poison Room[ | ]
This traps consists of a sprinkler visible on the ceiling of a room, and two completely hidden wooden doors. When the player enters the room, the wooden doors appear, fall from the ceiling and trap the player inside, while the sprinkler quickly floods the room with poison gas.
Countermeasures
The doors can be destroyed with weapon attacks or other sources of damage. When a door is destroyed, the poison stops.
Phasing through the floor or doors is also a possibility.
Bad ideas
Triggering the trap and attempting to run out of the room before the doors fall is dangerous. The doors can crush the player, dealing 10 damage.