There are six different types of armor, out of which one can be equipped twice.
Contrary to Weapons, the effects and properties of armor are mostly random, with the exception of someArtifacts with unique appearances.
Every piece of armor found in Vagante has a chance to be cursed.
They are considered equipment.
Armor Attributes[ | ]
Equipment in Vagante can have different effects, some of which can drastically change how you can approach a situation.
Torso Effects[ | ] |
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Coins seem to heal injuries
Picking up gold has a chance to heal the player. |
Spirit Emitter Spirits spawn when attacked. Spirits do 1-2 damage and home in on enemies. |
Damage Reflection
Reflects a fraction (~20%) of the damage taken back to the attacker. |
Spike Protection
Break spikes upon contact with them when they would normally kill you. Knife Traps do no damage. |
Attackers will sometimes get burned |
Attackers will sometimes get frozen |
Attackers will sometimes get shocked |
Attackers will sometimes get poisoned |
Attackers will sometimes get pushed back |
Death becomes easier to encounter
Your HP is reduced to 1HP, but your damage is increased tenfold. Required to unlock the Death's Acolyte Background. |
Timing jumps allows for unlimited mid-air jumps.
Just as the name suggests, you can infinitely jump mid-air if you properly time it. It is advisable to also wear boots with the Featherfall attribute so you can use this item without having to worry about mistiming your jumps. |
Force Shield
This property will surround the player with tiles that push away nearby projectiles and enemies. Enchanting or godcursing a chestplate with this attribute currently multiplies the amount of tiles. This is probably an unintended consequence of the way enchant scrolls and godcursing work. |
Head Effects[ | ] |
Flame Aura
Occasionally burns nearby enemies. |
Freezing Aura
Occasionally freezes nearby enemies. |
Slow Aura
Slows nearby enemies. |
Underwater Breathing
You are able to breathe underwater. |
Boulder Protection
Boulders and stomp attacks only deal 1 damage to you. |
Spell cost reduction
When wearing this item, there is a chance not to consume a spell charge when casting a spell. |
Hands Effects[ | ] |
Subtly increases weapon reach
Increases attack reach of all melee weapons. |
Grab Walls
Slowly slide off of walls if walking towards a wall while no floor is beneath you. Can jump up higher onto the wall. |
Heavy Punches
+3 Melee Damage (MEL) for fist weapons |
Improved Archery
+3 Ranged Damage (RNG) for bows. |
Wall Phasing Walk toward a wall to phase through it. Hitting map boundaries causes death. Can be combined with the Floor Phasing attribute. |
Throw Hard
Greatly increases damage and range of thrown objects. Chickens instantly die if you throw them against a wall while wearing an item with the Throw Hard attribute. |
Explosion Master
Doubles explosion damage to enemies, reduces explosion damage to yourself to 5 |
Legs Effects[ | ] |
High Jump
Increases jump height by 3 tiles |
Double Jump
Jump when airborne to perform another jump. Can only be done once in one instance of being airborne. |
Triple Jump
Jump when airborne to perform another jump. Can be done twice in one instance of being airborne. |
Featherfall Grants the Featherfall status effect. Negates spike pits unless you hold down. |
Light Feet Negates boulder traps, lurkers, magic traps and knife traps. |
Charge up extra damage by walking |
Jumping on enemies deals damage
Jumping on tangible enemies deals damage to them. This effect can deal a lot of damage in a short time to certain enemies such as the Chimera's Snake Tail. |
Trailblazer
You leave a trail of fire behind you that deals minor damage to enemies that walk through it. You can also hurt enemies by jumping on them. |
Floor Phasing Crouch and hold jump to go through the floor. Hitting map boundaries causes death. Can be combined with the Wall Phasing attribute. |
Super Speed
Grants 15 SPD. Does not affect the damage of the Sword Dance affinity. |
Fire Jump
Jumping with this item will shoot out a fireball that deals around 10 damage. Not very useful without Timing jumps allows for unlimited mid-air jumps or other jump-enhancing gear. |
Bouncy
While holding jump the wearer will bounce on impact with the ground and is immune to fall damage. |
Neck Effects[ | ] |
Death Protection When you die, the item disappears and resurrects you at half of your max health. |
Berserkitis
Go into berserk after repeated melee strikes or after taking enough damage. |
Unbounded Sight Light radius ignores walls. |
Soul of a compassionate familiar. The Familiar sometimes heals you for one third of the damage when you are attacked. |
Soul of a demonic familiar. The Familiar occasionally fires three small fireballs in a fixed spread. The fireballs deal 1-2 damage. |
Soul of a vengeful familiar. The Familiar strikes back when you are damaged. When you are hit the Familiar will enter an aggressive state in which it will become non-transparent and will travel and hit enemies doing 2 damage. Will exit this state after dealing a certain amount of damage. |
Keeper of Familiars
This property allows you to have all of the three familiars mentioned above at the same time. |
Heal upon opening a chest
Opening a chest while wearing this item spawns 1-3 healing orbs. This attribute can spawn on both rings and amulets and is extremely rare. The ring version is currently bugged. |
Release spirits upon opening a chest
Opening a chest while wearing this item releases a few spirits that home in on enemies and damage them. This attribute can spawn on both rings and amulets and is extremely rare. The ring version is currently bugged. |
Ring Effects[ | ] |
+1 damage
Gives you +1 Melee Damage (MEL) and +1 Ranged Damage (RNG). |
+2 damage
Gives you +2 Melee Damage (MEL) and +2 Ranged Damage (RNG). |
+3 damage
Gives you +3 Melee Damage (MEL) and +3 Ranged Damage (RNG). |
+1 defense
Gives you +1 Defense (DEF). |
+2 defense
Gives you +2 Defense (DEF). |
+3 defense
Gives you +3 Defense (DEF). |
Gold Collector
You attract gold from any distance |
Luminous
Increases light radius. |
Reflects Projectiles
Using this item allows you to reflect a single projectile, when the shield is recharged a blue sphere will surround your character for a moment and an audio cue will be played. Wearing two rings with the Reflects Projectiles attribute only grants a single shield but does seem to be able to reduce the cooldown if equipped at the right time. |
Heal upon opening a chest
Opening a chest while wearing this item spawns 1-3 healing orbs. This attribute can spawn on both rings and amulets and is extremely rare. |
Release spirits upon opening a chest
Opening a chest while wearing this item releases a few spirits that home in on enemies and damage them. This attribute can spawn on both rings and amulets and is extremely rare. The ring version is currently bugged. |
Armor Base Stats[ | ]
These are the stats a piece of armor has before the random stat allocation takes place.
Vagante | |
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Adventurers | Knight • Rogue • Mage • Wildling • Houndmaster |
Items | Equipment • Weapons • Armor • Spells |
Areas | Dark Caves • Forest • Catacombs • Rift |
Side Areas | Ruins • Forest Temple • Tower • Factory |
World | Monsters • Bosses • Shops • Chests • Shrines • Hard Mode |