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There are six different types of armor, out of which one can be equipped twice.

Armor Sprites

Contrary to Weapons, the effects and properties of armor are mostly random, with the exception of someArtifacts with unique appearances.

Every piece of armor found in Vagante has a chance to be cursed.

They are considered equipment.

Armor Attributes[ | ]

Equipment in Vagante can have different effects, some of which can drastically change how you can approach a situation.

Torso Effects[ | ]

Coins seem to heal injuries

Picking up gold has a chance to heal the player.

Spirit Emitter
Spirits spawn when attacked. Spirits do 1-2 damage and home in on enemies.
Damage Reflection

Reflects a fraction (~20%) of the damage taken back to the attacker.

Spike Protection

Break spikes upon contact with them when they would normally kill you. Knife Traps do no damage.

Attackers will sometimes get burned
Attackers will sometimes get frozen
Attackers will sometimes get shocked
Attackers will sometimes get poisoned
Attackers will sometimes get pushed back
Death becomes easier to encounter

Your HP is reduced to 1HP, but your damage is increased tenfold.

Required to unlock the Death's Acolyte Background.

Timing jumps allows for unlimited mid-air jumps.

Just as the name suggests, you can infinitely jump mid-air if you properly time it.

It is advisable to also wear boots with the Featherfall attribute so you can use this item without having to worry about mistiming your jumps.

Force Shield

This property will surround the player with tiles that push away nearby projectiles and enemies.

Enchanting or godcursing a chestplate with this attribute currently multiplies the amount of tiles. This is probably an unintended consequence of the way enchant scrolls and godcursing work.

Head Effects[ | ]

Flame Aura

Occasionally burns nearby enemies.

Freezing Aura

Occasionally freezes nearby enemies.

Slow Aura

Slows nearby enemies.

Underwater Breathing

You are able to breathe underwater.

Boulder Protection

Boulders and stomp attacks only deal 1 damage to you.

Spell cost reduction

When wearing this item, there is a chance not to consume a spell charge when casting a spell.

Hands Effects[ | ]

Subtly increases weapon reach

Increases attack reach of all melee weapons.

Grab Walls

Slowly slide off of walls if walking towards a wall while no floor is beneath you. Can jump up higher onto the wall.

Heavy Punches

+3 Melee Damage (MEL) for fist weapons

Improved Archery

+3 Ranged Damage (RNG) for bows.

Wall Phasing
Walk toward a wall to phase through it. Hitting map boundaries causes death. Can be combined with the Floor Phasing attribute.
Throw Hard

Greatly increases damage and range of thrown objects. Chickens instantly die if you throw them against a wall while wearing an item with the Throw Hard attribute.

Explosion Master

Doubles explosion damage to enemies, reduces explosion damage to yourself to 5

Legs Effects[ | ]

High Jump

Increases jump height by 3 tiles

Double Jump

Jump when airborne to perform another jump. Can only be done once in one instance of being airborne.

Triple Jump

Jump when airborne to perform another jump. Can be done twice in one instance of being airborne.

Featherfall
Grants the Featherfall status effect. Negates spike pits unless you hold down.
Light Feet
Negates boulder traps, lurkers, magic traps and knife traps.
Charge up extra damage by walking
Jumping on enemies deals damage

Jumping on tangible enemies deals damage to them. This effect can deal a lot of damage in a short time to certain enemies such as the Chimera's Snake Tail.

Trailblazer

You leave a trail of fire behind you that deals minor damage to enemies that walk through it. You can also hurt enemies by jumping on them.

Floor Phasing
Crouch and hold jump to go through the floor. Hitting map boundaries causes death. Can be combined with the Wall Phasing attribute.
Super Speed

Grants 15 SPD.

Does not affect the damage of the Sword Dance affinity.

Fire Jump

Jumping with this item will shoot out a fireball that deals around 10 damage. Not very useful without Timing jumps allows for unlimited mid-air jumps or other jump-enhancing gear.

Bouncy

While holding jump the wearer will bounce on impact with the ground and is immune to fall damage.

Neck Effects[ | ]

Death Protection
When you die, the item disappears and resurrects you at half of your max health.
Berserkitis

Go into berserk after repeated melee strikes or after taking enough damage.

Unbounded Sight
Light radius ignores walls.
Soul of a compassionate familiar.
The Familiar sometimes heals you for one third of the damage when you are attacked.
Soul of a demonic familiar.
The Familiar occasionally fires three small fireballs in a fixed spread. The fireballs deal 1-2 damage.
Soul of a vengeful familiar.
The Familiar strikes back when you are damaged. When you are hit the Familiar will enter an aggressive state in which it will become non-transparent and will travel and hit enemies doing 2 damage. Will exit this state after dealing a certain amount of damage.
Keeper of Familiars

This property allows you to have all of the three familiars mentioned above at the same time.

Heal upon opening a chest

Opening a chest while wearing this item spawns 1-3 healing orbs. This attribute can spawn on both rings and amulets and is extremely rare. The ring version is currently bugged.

Release spirits upon opening a chest

Opening a chest while wearing this item releases a few spirits that home in on enemies and damage them. This attribute can spawn on both rings and amulets and is extremely rare. The ring version is currently bugged.

Ring Effects[ | ]

+1 damage

Gives you +1 Melee Damage (MEL) and +1 Ranged Damage (RNG).

+2 damage

Gives you +2 Melee Damage (MEL) and +2 Ranged Damage (RNG).

+3 damage

Gives you +3 Melee Damage (MEL) and +3 Ranged Damage (RNG).

+1 defense

Gives you +1 Defense (DEF).

+2 defense

Gives you +2 Defense (DEF).

+3 defense

Gives you +3 Defense (DEF).

Gold Collector

You attract gold from any distance

Luminous

Increases light radius.

Reflects Projectiles

Using this item allows you to reflect a single projectile, when the shield is recharged a blue sphere will surround your character for a moment and an audio cue will be played.

Wearing two rings with the Reflects Projectiles attribute only grants a single shield but does seem to be able to reduce the cooldown if equipped at the right time.

Heal upon opening a chest

Opening a chest while wearing this item spawns 1-3 healing orbs.

This attribute can spawn on both rings and amulets and is extremely rare.

Release spirits upon opening a chest

Opening a chest while wearing this item releases a few spirits that home in on enemies and damage them. This attribute can spawn on both rings and amulets and is extremely rare. The ring version is currently bugged.

Armor Base Stats[ | ]

These are the stats a piece of armor has before the random stat allocation takes place.

Image Name Stats Image Name Stats Image Name Stats Image Name Stats
Amulets Chest Plates
Tile016 Kerchief  n/a Tile024 Skull Necklace  1 PRES Tile048 Breast Plate n/a Tile056 Full Plate Armor 2 DEF
Tile017 Cross Amulet  n/a Tile025 Locket  1 LCK Tile049 Traveler's Tunic n/a Tile057 Leather Armor 1 SPD
Tile018 Monster Tooth  n/a Tile026 Studded Collar  1 DEF Tile050 Robes n/a Tile058 High Priest's Robes 1 INT
Tile019 Magic Stone  1 LCK Tile027 Shrunken Head  1 INT Tile051 Animal Skin n/a Tile059 Berserker's Armor 1 STR, 1 DEF
Tile020 Compass  1 LCK Tile028 Lion Talisman  2 STR Tile052 Reinforced Armor 1 DEF Tile060 Half Plate 1 DEX, 1 DEF
Tile021 Bird Amulet  1 DEX Tile029 Pocket Watch  1 SPD Tile053 Ranger Uniform 1 DEX Tile061 Assassin's Leathers 2 DEX
Tile022 Feather Talisman  1 SPD Tile030 Wise Man's Beard  2 INT Tile054 Acolyte's Robes 1 INT Tile062 Conjurer's Robes 2 INT
Tile023 Scarf  1 CRES Tile031 Scarab  2 LCK Tile055 Druid Cloak 1 LCK Tile063 Gold Plate 1 STR, 2 DEF
Hats Shoes
Tile000 Wooden Helmet n/a Tile008 Great Helm 1 DEF Tile064 Page Greaves n/a Tile072 Knight Greaves 1 DEF
Tile001 Old Hood n/a Tile009 Flat Cap 1 LCK Tile065 Pedder Boots 1 SPD Tile073 Bandit Boots 1 SPD
Tile002 Wizard Hat 1 INT Tile010 Demon Mask 1 DEX Tile066 Peasant Shoes n/a Tile074 Warlock Shoes 1 INT
Tile003 Boar Head n/a Tile011 Wolf Head 1 DEX Tile067 Fighter Sandals n/a Tile075 Savage Sandals 1 STR
Tile004 Studded Helmet 1 DEF Tile012 Royal Crown 1 DEX, 1 STR Tile068 Mercenary Greaves 1 DEF Tile076 Champion Greaves 2 DEF
Tile005 Vagabond Cap 1 LCK Tile013 Assassin Hood 2 DEX Tile069 Highwayman Boots 1 SPD Tile077 Assassin's Boots 1 DEX, 1 SPD
Tile006 Bird Mask 1 DEX Tile014 Lunar Circlet 1 INT, 1 CRES Tile070 Mage Shoes 1 INT Tile078 Witch's Boots 2 INT
Tile007 Roc Head 1 SPD Tile015 Dragon Head +1 ALL RESIST Tile071 Colosseum Clogs 1 STR Tile079 Dragon Slayer Boots 2 STR, 1 FRES
Rings Gloves
Tile032 Incomplete Ring n/a Tile040 Bone Ring 1 DEF Tile080 Page Gloves n/a Tile088 Crusader Gloves 1 DEF
Tile033 Ring 1 CRES Tile041 Skull Ring 1 DEF Tile081 Peddler Mitts 1 LCK Tile089 Rogue Gloves 1 DEX
Tile034 Damaged Ring 1 FRES Tile042 Star Ring 1 INT Tile082 Apprentice Gloves n/a Tile090 Voodoo Gloves 1 INT, 1 LCK
Tile035 Gem Studded Ring 1 LRES Tile043 Shield RIng 1 DEF Tile083 Fighter's Gloves n/a Tile091 Savage Gloves 1 STR
Tile036 Wood Ring 1 PRES Tile044 Mystery Ring n/a Tile084 Knight Gauntlets 1 DEF Tile092 Champion Gauntlets 1 STR, 1 DEF
Tile037 Leaf Ring 1 PRES Tile045 Sword Ring 1 STR Tile085 Thief Gloves 1 DEX Tile093 Master Thief Gloves 2 DEX
Tile038 Flower Ring 1 PRES Tile046 Moon Ring 1 LCK Tile086 Mystic Gloves 1 INT Tile094 Sage Gloves 2 INT
Tile039 Sun Ring 1 PRES Tile047 Eye Ring 2 INT Tile087 Gladiator Gloves n/a Tile095 Dragon Slayer Gloves 2 STR, 1 FRES


Vagante
Adventurers KnightRogueMageWildlingHoundmaster
Items EquipmentWeaponsArmorSpells
Areas Dark CavesForestCatacombsRift
Side Areas RuinsForest TempleTowerFactory
World MonstersBossesShopsChestsShrinesHard Mode
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