Magic

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Magic in Vagante is available to all, but only the Mage is able to use it to it's full potential.

List of Spells[edit | edit source]

Icon Name MP Cost Description Analysis
Spell Magic Missile.png Magic Missile 13 Cast a homing physical attack. Greater concentration allows greater force. Fires a missile with light homing. Magic Missle has no fail area, and thus can be cast immediately with no penalty.
[[]] Chain Lightning 25 Cast an rapid flurry of lighting that targets multiple enemies. Targets self if there is less than one target in front of casting player. Will target allies.
[[]] Portal 9 Create or teleport to an existing portal. Requires full concentration. Removes portal after use. Fails without full charge.
[[]] Fireball 13 Cast a fireball. Requires some charge. Has a burning aspect. More charge allows more damage.
Eleclance.png Eleclance 0 Thrust with powerful photonic energies Instant cast spell with almost no recharge.
FrostNova.png Frost Nova 0 Deep-freeze your surroundings. Freezes enemies for a short time and does minor damange. Instant cast with short recharge.
FlamePillar.png Flame Pillar 0 Call forth a raging inferno before you. Can hit targets multiple times from one cast. Short recharge time.
Shockwave.png Shockwave 20 Launch an earth-trembling wave of destruction. Greater concentration allows greater force. Long cast time. Releasing the spell early lowers the range. Travels along the ground similar to the Golem boss' attack but can travel up and down vertical faces too.
[[]] Heal 50 Heals the player for around 15 health. Useful for the Bloody shrine. Use in combination with mana potions for lots of healing.
[[]] Psychic Push 18 Forces enemies away that are within a small radius. Greater concentration allows greater force. Has no fail area, and thus can be cast immediately with no penalty.
[[]] Ice Bolt 13 Cast an ice bolt. Greater concentration allows greater force. If not properly charged then will freeze player.
[[]] Spirits 26 Summon defensive spirits. Greater concentration allows more spirits(max5). If not properly charged then will cast fewer spirits. Spirits do damage on contact and are destroyed. Long cool down.
[[]] Fire Shield 18 Summon a fire shield. Requires some charge. If not properly charged then will burn self. Burns enemies and prevents damage. Normal cool down.