Equipment

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Equipment can often bestow drastically game-changing properties to the wielder. These properties include positive and negative effects, so choosing your equipment wisely is important.
These equipment pieces can have special effects.

Armor[edit | edit source]

Armor icon.png

Pieces of armor equipment can have different special effects.

Amulet - Commonly used to ward off evil. 
Possible effects:
* Soul of a demonic familiar.
* Soul of a retaliatory familiar.
* Unbounded Sight.
Boots 
Possible effects:
* Bouncing.
* Charge up extra damage while walking.
* Double Jump.
* High Jump.
* Light Feet.
* Sink Like a Stone.
* Trailblazer.
* Featherfall.
Cap 
Possible effects:
* Underwater Breathing.
Cowl - Light and comfortable 
Possible effects:
* Boulder Protection.
Feathered Cap - You feel rather merry wearing this. 
Possible effects:
* Slow Aura
* Flame Aura
* Boulder Protection
Gauntlets - Plenty of protection, but not much range of motion. 
Possible effects:
* Grab Walls.
Gloves - One size fits all 
Possible effects:
* Discretely increase reach of weapons.
* Grab Walls.
* Heavy Punches.
* Improved Archery.
* Wall Phasing.
Greaves - These plated cleats are sure to keep your feet safe. 
Possible effects:
* Bouncy.
* Jumping on enemies heads deals damage.
* Floor Phasing.
* Charge up extra damage by walking.
Half Plate 
Possible effects:
* Protected by Spirits.
Helm 
Possible effects:
* Boulder Protection.
* Slow Aura.
Horned Helm 
Possible effects:
* Boulder Protection.
Jelly Cap 
Possible effects:
* Underwater Breathing.
Leather armor - It's leather armor. 
Possible effects:
* Damage reflection.
Leather cap - Thick leather to protect the head, with a buckle to keep it fastened. 
Possible effects:
* Freezing aura.
Magic Robe 
Possible effects:
Plate 
Possible effects:
* Attackers will sometimes be poisoned.
Ranger Uniform - Sturdy, yet flexible 
Possible effects:
* Protected by spirits.
* Spike Protection.
* Attackers will sometimes be shocked.
Reinforced armor 
Possible effects:
* Attackers will get pushed back.
Ring 
Possible effects:
* Gold collector.
* Luminous.
* Uses mana to reflect projectiles.
Robes - Loose and flowing robes. 
Possible effects:
* Timing jumps allows for unlimited mid-air jumps.
Talisman - Many adventurers carry one of these for good luck. 
Possible effects:
* Soul of a retaliatory familiar.
* Death Protection.
Tunic - It doesn't offer much protection. 
Possible effects:
* Attackers will get pushed back.
* Damage Reflection.
* Gold Collector.
* Protected by spirits.
* Timing jumps allows for unlimited mid-air jumps.
* Attackers will sometimes be poisoned.
Wooden Helm - Better protection than nothing. 
Possible effects:
* Underwater Breathing.
* Boulder Protection.
* Freezing Aura.
Kerchief - Weather you wear it around your head or your neck, it offers more in style than protection. 
Possible effects:
* Mana Shield.
* Death Protection.

Weapons[edit | edit source]

Weapon icon.png

Weapons can have a variety of modifiers.

Axe -An unwieldy, yet powerful weapon. 
Possible effects:
* Fairy magic.
* Life Steal.
Boomerang 
Possible effects:
Copper Sword 
Possible effects:
* Burning.
* Fairy Magic.
* Life Steal.
Shocking.
Crossbow 
Possible effects:
Dagger 
Possible effects:
* Mana Steal.
Longbow - Strung on the ends of a large piece of yew, this bow requires some strength to pull. 
Possible effects:
* Arrow Trajectory.
* Burning.
Mace 
Possible effects:
* Freezing.
Short Bow - A bow well-suited to a beginner archer. 
Possible effects:
* Homing Arrows.
* Shocking.
Spear 
Possible effects:
* Mana Steal.
Spearhead baton - It looks like a spear, but swings like a club! 
Possible effects:
Wooden Club 
Possible effects:
* Shocking.